ScenarioAgent
Bases: CybORGLogger
A dataclass for handling scenario information of an agent
Is essentially a wrapper around the definition for a single agent in the scenario dictionary, and provides a consistent interface to agent data without having to remember string keys, etc.
Functions
__init__
__init__(agent_name: str, team: str, starting_sessions: List[Session], actions: list, osint: dict, allowed_subnets: list, agent_type: BaseAgent = None, active: bool = True, default_actions: tuple = None, internal_only: bool = False)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
agent_name |
str
|
Name of the agent |
required |
team |
str
|
the name of the team the agent is a part of |
required |
starting_sessions |
List[Session]
|
the list of sessions the agent starts with |
required |
actions |
list
|
the list of actions an agent may perform |
required |
osint |
dict
|
the information the agent begins a game with |
required |
agent_type |
BaseAgent
|
the class that selects the default actions of the agent |
None
|
active |
bool
|
determines if the agent starts active or inactive at the start of the game |
True
|
default_actions |
tuple
|
the action_class, action_kwargs for actions being performed at the end of a turn by this agent |
None
|
internal_only |
bool
|
marks if an agent is restricted from using the external cyborg interfaces, useful if you want to enforce a default behaviour for that agent |
False
|
get_action_classes
staticmethod
Getter method for action classes contained in CybORG.Simulator.Actions